"ZGRASS Opens New Vistas for Computer Artists" By David Needle "InfoWorld," April 5, 1982: 25-26. Computer artists working in areas such as animation and video synthesis have usually had to negotiate access to expensive ($80,000-plus) mini- and mainframe computer systems. Now the creator of a high-level graphics language called ZGRASS says he's developed a far less expensive system that costs about $11,000 and is more interactive than the equipment video artists are used to dealing with. ZGRASS was developed by Professor Thomas De Fanti of the information engineering department of the University of Illinois at Chicago Circle. Much of the groundwork for ZGRASS had been done previously in another graphics language De Fanti developed called GRASS (Graphics Symbiosis System). GRASS was designed to run on the university's PDP-11/45 minicomputer. "ZGRASS falls somewhere between Pascal, Smalltalk, Lisp and BASIC. I've tried to take the best features of each one," explained De Fanti. "You don't have to deal with storage allocation because one third of the code is directly related to graphics. You can just say circle and you have one; you don't need an algorithm." Words probably don't do the ZGRASS system justice; it is a visual and "nonstatic" medium. Describing the ineffable is a problem De Fanti is used to dealing with. "I've devoted my career to doing things you can't do in print-- then I always get asked to describe my work," he said. ZGRASS runs only on the UV-1 computer system. The UV-1 offers less resolution and fewer colors than larger, more expensive systems, but De Fanti said, "If you're moving images (which is what ZGRASS is designed to do), you don't need as much resolution. And when you use character generators and paint programs, those are not done in real time--which makes for major production problems," De Fanti said. De Fanti formed a software company called Real Time Design (RTD) to market and further develop ZGRASS (RTD is currently working on a consumer version of the ZGRASS system). A separate company called Data-max, Inc., sells the complete UV-1 package, which includes ZGRASS firmware (32K EPROM), 32K RAM expandable to 64K for CP/M compatibility, Z80A microprocessor, Winchester hard-disk drive, 320x202x2-bit resolution, 256 colors with four colors per area, two RS-232 ports, video output and NTSC (National Television Standard Code) compatibility. "ZGRASS is a language that's easy for artists to use because it gives immediate feedback," said Copper Giloth, a computer-graphics artist at RTD. Many other artists involved in computers and video in the Chicago area use ZGRASS as well. Jane Veeder and Philip Morton have used it for several productions, combining computer graphics, video synthesis and film and audio synthesis into unique sound-and-motion works that have appeared on public television. Veeder bought one of the first UV-1 systems a little more than a year ago when she was an artist-in-residence for the city of Chicago. Veeder said she doubts she would even be using computers in her work today if it weren't for the UV-1. "If I had had to go back to school to learn FORTRAN or some other language-- forget it, I would never have done it. I went from practically a know-nothing having to do with programming to [ZGRASS] becoming my main addiction. It's an extremely rational system that does a lot for you without getting in your way," she said. Veeder works mainly in the area of video synthesis, which-- before getting the UV-1-- meant using large analog computers to generate patterns and manipulate video images. Veeder would then record the images on tape or use them in live performances. [Image: By Copper Giloth, Real Time Design] "Computers are just at the point where real-time processing is a capability, and ZGRASS is just fast enough to get into that," continued Veeder. "I wouldn't work with a computer-graphics system where you had to work with a series of still pictures. ZGRASS offers the artist incredible latitude of control and personal evolution, which is extremely important to most artists," she said. Fellow artist Morton, a professor at the School of the Arts Institute in Chicago, uses a UV-1 and about a dozen Bally arcade "home-computer video games" to help give his art students hands-on experience in computer graphics using the arcade's BASIC language capability and sound synthesizer. (The three customized video chips in the UV-1 were developed by Bally for its Wizard and Gorf video games.) Morton said the UV-1 is in use "24 hours a day." In addition, many of his students take home the Bally arcade games to create graphic images they can manipulate across the screen while making various sounds with the sound synthesizer. "ZGRASS is the hottest thing moving right now in terms of graphics," he said. Morton claimed that most of the students in his classes "know that in order to be an effective electronic-image producer they're going to have to use computers, and they're looking for the fastest, hottest, most powerful way of getting there. Even the classic problem student just goes like wildfire in ZGRASS because the little bit of effort that goes in turns back such a huge reward compared to [personal computers], video games and other things they're familiar with."